Ultra Tank-chan! is a space-combat-sim developed by Uguusoft in 2009. It is Uguusoft’s first actual game, as well as our first venture into 3D development, and it only took two months to go from paper to launch! (And that includes all time needed to learn how OpenGL works)
Ultra Tank-chan! is notable for the number of players it supports (96 over 6 teams in the official release), its drop-in/drop-out multiplayer design, its low system requirements (it runs extremely well on an Asus eee 900, which is even more impressive when considering that the entire game was written in Python), and its quirky, likely unique, art style, which has been described as “an epic space battle in a lava lamp.”
- Three players and gradient-shading; everyone’s warming up
- Two players and cel-shading; Arashi’s still getting the hang of it
- Two players and cel-shading; demonstrates that the keyboard is quite usable
- Two players and cel-shading; shows just how scary a missile-free ship can be
Ultra Tank-chan! is hosted on Google Code, http://code.google.com/p/utc/, which is where you should go if you want to play it, read its manuals, guides, and other documentation, or build a new game using its engine.
- UTc!-client-1.1.1 (tar.bz2) (sha1)
- UTc!-server-1.1.0 (tar.bz2) (sha1)
- UTc!-api-1.1.0 (tar.bz2) (sha1)
Reception and opinions
Ultra Tank-chan! has been published on the following sites, so you might want to check their feedback sections if you’re wondering what others think:
If you’ve found UTc! fun, please let us know. We loved developing it, and we’d really like to hear ideas about how it can be made better.
- Programming, statistics, art design, 3D models, 2D artwork, HUD elements, model-mapping, playtesting, Debian/Ubuntu support
- Statistics lead, sound effects, model-mapping, playtesting, Microsoft Windows XP support
- Model-mapping lead, Mac OS X support