Monthly Archives: August 2012

Yay, long periods without updates

So, work being work, I haven’t had much time to do stuff. This post is mostly just a reminder that projects are being maintained.

There have been a few minor updates to prismscript: a few of the math.random functions previously resulted in recursion loops which have been fixed, regular expression support was added, and some types and namespaces were extended. All backwards-compatible changes.

pystrix has seen a few new features added and a couple of internal tweaks for compatibility with changes in Asterisk, though everything remains 1.10.x-compatible. I’ve also been working with Asterisk, as time permits (sadly, not often enough), to improve its conferencing module.

Lastly, I’ve started work on a new game against libgdx, intended to be playable (if not mostly complete) in time for the Ouya launch, but meant to be tablet-and-phone-friendly, too. That’s kinda back-burner, really only getting time while I’m in transit to and from the office, but progress is promising.

I’m still watching for feature-requests and bug notifications, so submit ’em if you’ve got ’em.