Creating a scripting language: branching out

While the language being developed was originally conceived of for work, I’ve realized that it can be easily adapted as a control language for a not-yet-ready-to-disclose game-related project I’m working on.

As such, it’s been given the name “prismscript”, and development will likely proceed under that title, and in that direction. (Since it’ll have more contributors and exposure that way, which should help to keep it healthy)

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